It is the second week.
I have picked up the role of UX/UI Designer and marketing and social media marketing. Sounds flash right?
Lets being with the ideation process.
I’ve looked into the imbalance of power or at least the power structure and how it can potentially relate to games.
Initially, I looked at history, the past, and see what they have experienced with power. Most monarch structure derives their right to rule from somewhere which can relate to religion. They keep the structure of society and keep most of the power to themselves with subjects to enforce their vision and rule.
There have been many revolutions trying to shift the power. French Revolution is a good example as they cut the head of their monarch to ignore their divine right as rulers and successors of god and give the power to the people. But the events after didn’t change much as they changed their monarch based country to a Bonapart empire with him being the sole ruler who is so obsessed with Alexander the Great, he decided to drop some ancient Macedonian rule and attempt to conquer Europe but was stopped at the battle of Waterloo which resulted in Napoleon’s abdication 4 days later and the dissolving of the first French Empire.
The lesson? Revolution is the easy part and for most of the human recorded history, we were structured as a monarch society, at least how people structured us. Power and have been always to the few which trickle down to almost nothing down to the peasants or the lowest people in society. Change is the easy part, but what happens after that change, how to accept it and move forward is the hard part.
In a game, it can be interesting how life is after a recent political power change, what it means to live in a time of peace or more specifically a period where people are rebuilding.